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隕石サバイバル(テンプレートから)
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atomic.studio/s/3731
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<!doctype html><html lang="ja"><head><meta charset="utf-8"> <meta name="viewport" content="width=device-width,initial-scale=1"><title>隕石サバイバル</title> <style> html,body{margin:0;height:100%;background:#0e1525;color:#f5f9fc;font-family:-apple-system,BlinkMacSystemFont,'Segoe UI',Roboto,sans-serif} .wrap{min-height:100%;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:12px;padding:16px;box-sizing:border-box} h1{font-size:18px;margin:0;font-weight:700} .hud{font-size:14px;color:#9da9bd} .hint{font-size:12px;color:#6b7689} canvas{background:var(--bg,#11131f);border-radius:14px;box-shadow:0 12px 48px #0008;max-width:96vw;height:auto;touch-action:none} .btn{background:#6366f1;color:#fff;border:0;border-radius:10px;padding:8px 16px;font-size:14px;font-weight:600;cursor:pointer} #board{display:grid;gap:6px} .cell{display:flex;align-items:center;justify-content:center;border-radius:8px;font-weight:700;user-select:none;cursor:pointer} </style></head><body><div class="wrap"> <h1 id="title">隕石サバイバル</h1><div class="hud" id="hud">距離 <span id="sc">0</span></div> <canvas id="cv" width="360" height="520"></canvas> <div class="hint" id="hint">← → / ドラッグ で回避</div><button class="btn" id="restart">もう一度</button> </div> <script id="game-data" type="application/json">{"title": "隕石サバイバル", "bg": "#05060f", "ship": "#22d3ee", "rock": "#9ca3af", "rate": 30}</script> <script> const DATA=JSON.parse(document.getElementById('game-data').textContent); document.getElementById('title').textContent=DATA.title||document.title; if(DATA.bg)document.documentElement.style.setProperty('--bg',DATA.bg); const cv=document.getElementById('cv'),x=cv.getContext('2d');let px,rocks,sc,alive,t; function reset(){px=cv.width/2;rocks=[];sc=0;alive=1;t=0;document.getElementById('sc').textContent=0;} function step(){if(!alive)return;t++;sc=Math.floor(t/6);document.getElementById('sc').textContent=sc; if(t%DATA.rate===0)rocks.push({x:Math.random()*(cv.width-30)+15,y:-10,r:12+Math.random()*10}); rocks.forEach(o=>o.y+=3.2);rocks=rocks.filter(o=>o.y<cv.height+20); rocks.forEach(o=>{if(Math.abs(o.x-px)<o.r+10&&o.y>cv.height-50&&o.y<cv.height-20)alive=0;});} function draw(){x.fillStyle=DATA.bg;x.fillRect(0,0,cv.width,cv.height); x.fillStyle=DATA.rock;rocks.forEach(o=>{x.beginPath();x.arc(o.x,o.y,o.r,0,7);x.fill();}); x.fillStyle=DATA.ship;x.beginPath();x.moveTo(px,cv.height-44);x.lineTo(px-12,cv.height-20);x.lineTo(px+12,cv.height-20);x.fill(); if(!alive){x.fillStyle='#fff';x.font='24px sans-serif';x.textAlign='center';x.fillText('GAME OVER',cv.width/2,cv.height/2);}} function loop(){step();draw();requestAnimationFrame(loop);} function move(d){px=Math.max(12,Math.min(cv.width-12,px+d));} window.addEventListener('keydown',e=>{if(e.key==='ArrowLeft')move(-26);if(e.key==='ArrowRight')move(26);}); cv.addEventListener('pointermove',e=>{const r=cv.getBoundingClientRect();px=Math.max(12,Math.min(cv.width-12,(e.clientX-r.left)*(cv.width/r.width)));}); document.getElementById('restart').onclick=reset;reset();requestAnimationFrame(loop); window.__state=()=>({sc,alive,px:Math.round(px),rocks:rocks.length});window.__input=()=>{for(let i=0;i<40;i++)step();}; </script></body></html>
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